Prior Episodes | 7959 (18 BBY) | Next Episodes
Continuity & Analysis
Star Wars: The Bad Batch - Pabu (2023) [S2E13]
The team takes refuge and finds new allies.
Star Wars: The Bad Batch - Tipping Point (2023) [S2E14]
New information has our heroes taking on a dangerous mission.
Star Wars: The Bad Batch - The Summit (2023) [S2E15]
An infiltration proves more challenging than expected.
Star Wars: The Bad Batch - Plan 99 (2023) [S2E16]
The heroes are tested.
CONTINUITY
'Pabu' is a stand-alone episode which functions as the set-up for the last three episodes of this season, which form a single storyline
about Clone Force 99's attempt to rescue Crosshair. An unidentified world and the planets Pabu, Balmorra, and Eriadu are seen
for the first time. Seven worlds are seen in these episodes:
These episodes take place soon after 'The Outpost' (S2E12), and thus are set at the very end of 7959 (18 BBY).
- The bar where the Batch meet Lanse Crowder and his associates is called Club Laoche according to the sign out front. It is located on an unidentified
location somewhere in the galaxy, probably a planet or moon. This world is habitable, and includes at least one urban environment. It may
be located on some previously identified world. The particulars of this scene are taken from Indiana Jones and the Temple of Doom.
- The Batch decide to change course while already in hyperspace. It is not seen if they dropped out of hyperspace off-screen before plotting a new course,
which would make the most sense, however it is not absolutely certain that a course correction cannot be entered while in hyperspace. Given the need
to calculate a safe course and the difficulty of determining that while moving at many times the speed of light would suggest it is probably necessary
to drop out of hyperspace first. Hyperspace jumps can be cut short, but otherwise the destination almost certainly must be determined in advance.
Main Article: Hyperspace Travel
- Pabu is an inhabited planet located at some unspecified location in that galaxy, most likely in the Outer Rim, given that its extremely remote position is
emphasized. It is a pleasant and watery planet with countless islands, many of which are significantly sized. The irregular elevation of the crust
on the surface and the seismic activity observed in this episode suggest that Pabu has significant volcanism which is responsible for its emerging
land masses. The planet has a native ecosystem which includes plants, fish-like creatures, and moon-yos, which look like a cross between
a monkey and a furby, which are believed to have "lived here since before Pabu was inhabited." In keeping with other disney SW, there seems
to be only one settlement on the entire planet, and the planet, the island, and the city on that island are all named Pabu. Upper Pabu is
the oldest part of the island, however the island has become "a safe haven for those forced to flee their homes during the war and others after",
and is "a hidden sanctuary of sorts", leading the city to be "expanded below the wall into Lower Pabu." The summit of Pabu is home to
a museum and reliquary known as "the Archium", which "holds treasures from all over the galaxy." The Empire has no presence on Pabu,
which the leaders think will continue because they are "a remote island with limited resources."
The Mayor tells Wrecker, Tech, and Phee to "knock on every door. Check every home" in an effort to evacuate the citizens
before the tsunami hits the island. Are we supposed to believe the four of them accomplished this within two minutes?
If four people attempted to knock on every door and make even a rudimentary check of every home in the small part
of Pabu in the picture above, it would take much longer than two minutes, and the lower part of the city is at least four
or five times the size of the area shown. Less than two minutes after this mission begins, the Mayor and Wrecker are
seen to have been covering the same part of the city, defying any possible logic to their efforts, when the Mayor
announces that the old man is the last one. This could possibly be true, but only if nearly all citizens heard the alarms
and evacuated themselves, but in any case the four of them certainly did not reach the majority of homes. Considering
the impossibility of their having checked everywhere, it seems possible some people died while napping in their homes.
- The Mayor estimates "it will take several rotations to rebuild the damage sustained in Lower Pabu." Rotations are days, and are usually Coruscant days
unless used in reference to a particular planet, such as in this instance where they almost certainly indicate Pabu days. Many Earth-like planets
have a rotational period which is close enough to Earth and Coruscant that any difference in the length of the day is negligible. Considering
the extent of the damage and the island's resources, this seems like a low estimate, mostly because their doesn't seem to be many droids on
this island. Construction droids can assemble large buildings and do repair work very quickly, however these are specialized droids and their
work cannot be simply carried out by other droid models. The buildings on Pabu are relatively small and simple, and it is likely many of their
physical structures are still intact. As a result, most of the reconstruction will probably be to docks, walls, roads, and other items susceptible
to water damage. As a result, it is possible their repairs will only take several days.
- Balmorra is an historically important planet located in the Neimoidian Sector in the Colonies region or the Galactic Core. It is regarded as one of the major
'factory worlds' due to its massive industrial capacity. The planet has a single, large moon and is terrestrial with significant water, including large
continents separated by large seas, and cloud cover which is sometimes unusually dense. It has significant mineral wealth, which contributed in
large part to its settlement and industrial development. It has a native ecosystem which includes flying animals, as well as significant plant life,
however there are also unusually large regions of rocky wasteland where minimal vegetation can be found. Balmorra was originally a colony of
the planet Humbarine prior to the first Republic over 25,000 years earlier, and it has been an important part of the interstellar economy for most
of its history. It has a significant population, however millennia of industrial pollution have had detrimental effects on its atmosphere which have
made the planet less-desirable as a place to live. The fame of the planet and its products, as well as their importance in early Republic history,
have led to the name Balmorra to be found elsewhere in the galaxy in places which are not located anywhere near the planet. The Republic and
the Empire which succeeded it maintained military bases on the planet due to its importance and strategic location.
- One Imperial base on Balmorra is located in a remote wasteland region. It was probably a former Republic facility, considering that this world's location and
strategic importance as a major industrial center would have made securing it of vital importance during the Clone Wars.
- The clone prisoners include Captain Howzer, who last seen about 9 or 10 months earlier in 'Rescue on Ryloth' (S1E12). He was taken to an Imperial prison after
those events along with 8 soldiers from his unit, of which only 3 survived, suggesting the brutal conditions of their imprisonment. The prison held clones
exclusively, indicative of the extent of clone disobedience. They were officially charged with "dissidence" in the form of "questioning and disobeying
Imperial orders." The Empire has already begun transferring groups of clones to Mt. Tantiss on Wayland for Dr. Hemlock's amoral experiments.
- Commander Pearce is the captain of the Imperial cruiser transporting the clone prisoners. He is addressed in dialogue as "Captain" which is appropriate for
any officer in command of a ship regardless of rank. His rank insignia indicates his rank is Commander in the Imperial Navy, however he was given this
insignia because disney-Lucasfilm is under the mistaken impression that this insignia indicates the rank of Captain. This is not a continuity error since
it is in no way a contradiction for an officer of the rank of Commander to be the captain of a ship, or to be addressed as such.
Main Article: Ranks and Rank Insignia
- Echo is working with Rex's growing clone liberation movement. The team on this mission to liberate the clone prisoners is led by Echo and Gregor, who was
last seen about 9 months earlier in 'War-Mantle' (S1E14), and includes Fireball and Nemec, who had not been previously seen. Their ship is called
the Remora, which is an unknown variety of armed transport, and is equipped with a kind of breaching pod they describe as a "leech ship."
Rex and Echo have "built up a small network of clones. Some are in hiding, underground. Others act as our contacts within the Empire." Rex and
Echo are not seeking to start a rebellion against the Empire, but are instead motivated by a desire to fight for the sake of the clones, who bore
the brunt of the Clone Wars only to become amongst the first victims of the Empire's rise.
- Imperial protocol involving resources connected to secret projects is to erase their data banks rather than to allow them to fall into enemy hands. Pearce,
the ship's captain, also kills himself to prevent his capture and interrogation. He accomplishes this using the 'suicide teeth' which were first introduced
in The Mandalorian, where they were assumed to have been a necessary security feature for the illegal Imperial remnants. It is shown here
that not only was the Empire installing these in operatives involved in secret projects right from the start, but their officers were already loyal enough
and sufficiently afraid of the Empire's methods to actually go through with killing themselves for the sake of the Empire's security. Considering that
there is no reason to believe Pearce expected to be rewarded in some afterlife, he must have figured death was preferable to torture for him.
- The Empire is already using IT-O interrogation droids, which first appeared in Episode IV set 18 years after these events. These droids were designed and
built by the Imperial Department of Military Research, part of the Imperial Army Operations division, and must have been amongst their first products.
- Bad Batch Plan 88, or 'The Seeker', is a code phrase which clandestinely indicates that the unit is being targeted. Crosshair sent that message using his own
unique code to one of the old communications channels they used. This suggests the Batch, and likely anyone trying to avoid detection, routinely
rotated their standard comm channels. This also suggests that coded transmissions are the primary means by which messages can be transmitted
over the Imperial-controlled HoloNet system without being easily monitored by the authorities. The Empire does detect Crosshair's "unauthorized
outgoing transmission" and the precise terminal from which it was sent, but only because it is broadcast from their facility. His message must have
been sent, encoded, to some routing center and then transmitted only when the Batch switched their communications system on and to the proper
channel, as otherwise the system would have no way of knowing where to send it. It is clear that the Empire does at least monitor communications
channels, and obviously cannot readily read a coded transmission, however it is unclear why they can't easily determine who the message was for.
Main Article: Hyperspace Communications
- Echo has been off with Rex for about 3 or 4 months, possibly for a bit less time and probably not for any more.
- The Mt. Tantiss facility and Dr. Hemlock are part of the Advanced Science Division, and report to Moff Tarkin at this time. This is a secret facility whose
location is not known by most in the Imperial government and military. "Various protocols are in place to ensure" the secrecy regarding its
location. There are no records in the Imperial databases regarding the ASD, its location, or its purpose, except for its name and the name of
its current head. Dr. Royce Hemlock is described in the Imperial records as "an officer expelled from the Republic science corps due to his
unauthorized and unorthodox experiments.
Admiral Tarkin was promoted to Moff by the third episode of this series, and his insignia was seen to have been adjusted
accordingly. That insignia was incorrect, however it was at least an insignia of the military government, the same incorrect
insignia plaque worn by Moff Pryce in the series Rebels. These are both incorrect, as Moff Tarkin can be seen at the end
of Episode III wearing the correct insignia for a Moff, nevertheless the creators were at least being consistent in their
errors. Moff Tarkin appeared in the final episode of Season 1 as a hologram, but his insignia had mysteriously reverted
to a Fleet Admiral's insignia, which he wore in the first episode of this series when he still carried that rank. This was
presumed to be a simple animation error caused by a failure of oversight, but all of Tarkin's appearances in this season
continue to use the Admiral insignia, first in a hologram transmission and then in person during the final two episodes.
Lucasfilm's continuity monitors either can't handle simple details, don't know what they are doing, or don't care.
Main Article: Ranks and Rank Insignia
- Tarkin is conducting his affairs from his compound on Eriadu, when he is not on Coruscant or inspecting some project. Eriadu is his family's homeworld
according to supplementary material. As a Moff, he would normally be in charge of a single sector, and if governing from Eriadu this would suggest
he is the governor of the Seswenna Sector at this time, however he seems to be in charge of special projects, formerly including Kamino and
currently including Wayland, neither of which are anywhere near that sector. This would still be consistent, as Moff Jerjerrod in Episode VI was
the head of the Quanta Sector but was also the commander of the Death Star secret project which was taking place far from his sector. It is
also the case that the military government is only a year old, and the system may not yet be fully developed. Tens of thousands of Governors
had to be appointed to oversee the military government on the most important planets, alongside the existing sector bureaucracies which were
still under the control of the Senate. The later Imperial system would see a Moff overseeing the Governors of a Sector, and Grand Moffs over them
as the leaders of the huge galactic regions. It is possible, and even likely, that at this early stage the Moffs were more limited in number and that
no position of Grand Moff yet existed. If this were the case, Tarkin's purview may be departmental rather than territorial at this point.
- Eriadu is a heavily-populated terrestrial planet which is the capital of the Seswenna Sector, in the Trailing Sectors of the Outer Rim. Its importance is due
in part to its position at the intersection between the Rimma Trade Route and the Hydian Way, two of the galaxy's largest and most important
hyperspace routes. Eriadu is a rocky planet with a single moon, an agreeable climate, and a variety of landforms and biomes typical of such
worlds. Its native ecosystem includes both flora and fauna, which persist globally despite the notable levels of industrial pollution which have
built up in the last millennium. The planet was first settled in a later period of the galactic middle ages known as the Subterra Period, over 6000
years BBY, however it did not amass a significant population until a wave of settlement connected to the opening of the Hydian Way, about 3000
years later. Eriadu rose to new prominence in the early years of the last Republic, about 900 BBY, when a number of powerful and wealthy families
from the Core planet of Corulag relocated to the planet with the aim of developing Eriadu into "the Coruscant of the Outer Rim." The subsequent
settlement, industrial build up, and development of trade infrastructure would see the planet become one of the most important regional centers
in the southern galaxy, with a population of over 20 billion people. The oligarchic leadership of the planet prioritized development and growth,
while neglecting to install the artificial planetary maintenance technology which kept most over-developed planets livable, leading to serious
pollution and environmental destruction. The planet's ecosystem now only thrives in the large undeveloped areas still found on Eriadu. The largest
of the planet's many cities is the capital with the uninspired name Eriadu City, which boasts some of the sector's most important cultural centers.
- The meeting at Tarkin's compound is described as "a high-level Imperial summit", which is an accurate description despite the fact that Tarkin is the only
officer in attendance whose rank places him near the top of the Imperial military's hierarchy. This meeting is reminiscent of the meeting Tarkin
holds on the Death Star in Episode IV with his command staff, where the officers present were somewhat important but nowhere near the top
levels of the military leadership. This meeting is to review the various secret projects under Tarkin's jurisdiction. Those present include Admiral
Barton Coburn of the Imperial Navy, who may be the head of whatever fleet is currently assigned to Tarkin's command. Coburn was last seen
over a year and half earlier in The Clone Wars 'The Wrong Jedi' (S5E20). Also in attendance is General Hurst Romodi of the Imperial Army, who
is likely in charge of the army resources under Tarkin's command. This is his earliest appearance chronologically, however he was previously
seen 18 years later in Episode IV and Rogue One, where he is still under Tarkin's command as a top commander in the Death Star project.
This appearance shows that he was a regular Army officer before eventually being transferred to the Imperial Army Operations branch, but as
his rank is the same, he apparently doesn't earn a single promotion in the next 18 years. The other two officials present are Dr. Royce Hemlock
of the Advanced Science Division, reporting on the progress at Mt. Tantiss, and General Orson Krennic of Imperial Army Intelligence, who is
overseeing the Death Star project. This is the same rank and position Krennic will hold when he is next seen chronologically in the prologue
of Rogue One, which takes place 5 years later in 7964 (13 BBY), prior to his eventual promotion to Director in Army Intelligence.
- An Imperial security cordon over a given world can only be safely bypassed with a valid clearance code, a security feature which is standard Imperial
procedure during the Civil War era. It seems likely this was also the case under the Republic during the war, although the application of this is
certainly far more widespread under the Empire, as the Republic would only have applied such a policy to a world conquered in the war at
first. The use of this as a defensive measure around friendly worlds would increase during the Clone Wars as the security state incrementally
grew and as the Republic transitioned slowly but steadily into the Empire. In this instance, Rex had to have procured a code specific for entry
to Eriadu's airspace, unless he was able to gain access to a high-level code with broad clearance, which would likely be harder to obtain.
Why does the Empire use railcars? This peculiar addition was first seen in Solo, where it was a thin premise introduced
to set up a wild-west-style train robbery, despite the logical absurdity of this civilization using railways. In that situation
it made even less sense than this instance, since the coaxium being shipped on that railway was almost certainly not
produced on that planet, suggesting the Empire dropped it off at one location, only to later transfer it by train to
a different location, where it would presumably be picked up, making the train a pointless vulnerability. These railways
are always seen leading to a remote Imperial location, such as Tarkin's compound, and supplements explain the point
of these trains as security, since it creates a choke point which is the only way in or out of a specific place and can be
carefully guarded. The problem with this is that it is less secure then simply having a single entrance which can only be
reached by flying to it. This civilization has repulsors, which are small, powerful, and reliable anti-gravity units which
allow objects to hover, stay suspended above a planet or other gravity field without the effects of inertia, and enable
ships which are in no way aerodynamic to easily fly and leave a planet's atmosphere. Repulsors require little power to
operate, and have internal batteries which ensure they can keep objects aloft for decades without being recharged.
As a result, this entire civilization is built around flying machines, which come in all sizes and can easily move cargo of
great weight. There is simply no need to have railways for secure supply and transit when it would be safer to use
repulsorcraft. The disney-Lucasfilm creators may be confused by the appearance of hovertrains in Lucas SW material,
and assumed that trains make sense in this universe. Those hovertrains are for passenger transport on the surface of
urban environments, where they provide a means of mass transit for those without access to a flying craft, or are in
subterranean situations where flying around would be impractical or dangerous. The situation at Tarkin's compound,
or the one presented in Solo, make using a train an extra logistical step which is pointless and dangerously unwise.
Lieutenant Maylur is the officer running the command center at Tarkin's compound. His insignia is the correct insignia for
a 1st Lieutenant in the Imperial Army. The creators understood enough about rank insignia to give Maylur a proper
insignia, but then have an unnamed technician taking orders from him who is wearing the insignia of a Captain in
the Imperial Army. Lucasfilm has been terrible at rank insignia continuity even when George Lucas was still in charge,
but at least most of the errors in the Lucas era were understandable or harder to notice. Disney SW routinely includes
rank insignia errors like this one which suggest that the creators don't know how to count to ten. The Army Captain
insignia used here has four red tiles, while the 1st Lieutenant insignia has three tiles, the first two red and the last one
blue. It should have been obvious that the 4-tile bar is a higher rank than the 3-tile bar, even if those animating and
producing this material didn't understand the specifics of the insignia system. These mistakes are embarrassing.
Main Article: Ranks and Rank Insignia
- Tarkin refers to Krennic as "Commander", which is not his rank but is also not certainly a continuity error. Any officer in command of something is
often referred to as 'Commander' in SW, which is a title rather than a rank. This is an easy source of confusion, since Commander is a rank
in most SW navies, if not all, and is sometimes also a rank used in SW armies. Most officers called 'Commander' in dialogue are not actually
rank Commanders. In this instance, calling Krennic a "Commander" could be appropriate, since he is the current commander of Project
Star Dust which is the Death Star project. Although this is not usually a continuity issue, in this case it seems likely that the creators think this
is his actual rank, even though he wears the same insignia as General Romodi who is in the same scenes as Krennic. The reason this seems
likely is that Tarkin has been addressing everyone at the meeting by their actual rank, or in the case of Hemlock, his academic equivalent, and
considering that disney-Lucasfilm's attempt at a rank system is a convoluted mess, this may well be their best attempt at explaining what they
think Krennic's insignia first seen in the prologue of Rogue One is supposed to represent. Krennic is a General here and in that instance, and
his promotion later to Director, as well as his red Army insignia, his purview over the Death Star project, and Tarkin's deriding him as unfit
to be a military commander all indicate that he is part of Imperial Army Intelligence. Although it was probably the creators' intent that his
actual rank is currently Commander, which would be incorrect, because it would be appropriate as his title they get a pass on this one.
Main Article: Ranks and Rank Insignia
- Saw Gerrera was last seen just over a year earlier in 'Aftermath' (S1E1), where he was fleeing Onderon with his remaining forces. His group is one
of the less common rebel groups which began fighting the Empire immediately after its declaration, essentially making the Rebellion they
are spearheading part of a 23-year-long extension of the Clone Wars. The Clone Wars and the Civil War are distinct conflicts from a historical
perspective, since these early rebel struggles against the Empire are too small and disparate to constitute state-level warfare, however it is
notable that unlike Rex's clone movement or Separatist holdouts trying to preserve their independence, groups like Saw's are already seeking
to defeat the Empire, despite the odds against them. Saw has already decided that collateral damage against innocents or his potential allies
is acceptable, and has decided to favor inflicting damage on the Empire over tact, intelligence gathering, or assisting other rebels in their
efforts. Saw does not seem to care that the Empire is so massive his tactics will not deplete their manpower or resources.
Why don't ships in SW have keys, or other proprietary safety mechanisms? As is seen elsewhere in disney SW, Saw and
his associates enter an Imperial hangar bay, select a shuttle at random, and are seen flying away almost immediately.
Occasionally a key, or at least a remotely-controlled closing door, is seen to be used by someone in the SW universe,
but the rest of the time ships are left open on the ground such that anyone could enter them, and people routinely
steal ships, speeders, and other craft without having any trouble getting them started. This is bad enough when it is
a civilian craft, but for Imperial military shuttles, or Imperial craft of any kind, it is absurd that they wouldn't use keys,
code lockouts, or any number of other potential means of ensuring that only authorized personnel could operate them.
It seems like Lucasfilm creators have trouble writing believable escapes if the Empire's ships aren't easy to steal, or
perhaps this is just another example of disney-Lucasfilm's presentation of the Empire as toothless and incompetent.
- Bad Batch Plan 99 is their code name for when one of their members intends to sacrifice themselves to allow the others to escape.
- Tech is presumed to be dead by the Batch. The Empire recovered his goggles, so they may assume he is dead as well, however they may also have
reason to believe otherwise, in which case Hemlock's display of his goggles to Hunter was simply an attempt to demoralize him.
The audience is also supposed to believe that Tech may really be dead, however the lack of proof of this gives hope he may turn up alive.
- AT-AC walkers, whose designation stands for 'All Terrain Armored Cannon', are the first in a series of large military walkers built for the Empire by
Kuat Drive Yards. Their deployment by the end of 7959 (18 BBY) suggests they were in development under the Republic, and possibly entered
the first stages of production prior to the inauguration of the Empire.
- The capture of Omega will likely lead to Nala Se's participation in the Emperor's project to create zillo armor, despite her assertion that his goals
are scientifically impossible to achieve. Nala Se likely cares enough about Omega and what she represents for the Kaminoans to make
an attempt in order to keep Omega alive. Hemlock's interest in unnatural science and his instruction to Nala Se to "make it possible"
suggests that he believes the armor is possible to develop with the proper combination of weird science and a lack of ethical constraints.
ANALYSIS
The Empire's interests concerning cloning and the clone army are based on pragmatic realities and the quest for absolute power. The Emperor wants
the advanced cloning technology solely under Imperial control, that he may gain full advantage of it while denying it to all others. This will also enable
amoral and unnatural experimentation which could unlock new uses for these medical and scientific advancements beyond the creation of soldiers or
genetically advanced specialists. Hemlock and others who share Palpatine's grand vision of a future where Jedi dogma and weak-minded morality no
longer impede any avenue of advancement, imagine the creation of what they consider "an enlightened society through their advanced technology
and molecular alteration." The clones, on the other hand, were once entirely an asset to Palpatine but have become problematic with all indications
suggesting that will only increase with time. Their status as property of the state, and the fact that they are the only significant standing army at this
point, make their continued deployment necessary and feasible. Many Imperial leaders were until recently Republic leaders, and the climate in society
has not yet drifted far enough from that of the Clone Wars era Republic for most to openly dismiss the clones they served with, who they know to be
both loyal and effective soldiers. Imperial leaders who are eager to transition away from the clones make it a point to denigrate the clone's exceptional
quality, and point to the increasing clone resistance to the Empire as evidence of their unreliability. This ignores the fact that the Empire's treatment of
the clones in the first year of Imperial rule is largely responsible for the rise in clone dissatisfaction. The clones all have a growing sense that they are
being replaced and phased out, while some are learning of more sinister fates that have befallen resistant clones. The Empire's solution to this is to
transition away from the use of clones as steadily as possible, all the while sending troublesome clones to be used as lab rats for Hemlock's twisted
experiments. The Empire now decides it may be safer to send as many of the decommissioned clones for experimentation as possible, to ensure they
don't unite against them. This only fuels the growth of the clone resistance movement, as the nature of the Empire's plans for clones becomes clear.
The Imperial program in the first year after the Clone Wars is focused on establishing its authority broadly, installing the rudiments of its galactic security
state, and attempting to reconcile the galaxy's divided political landscape under the Imperial banner. The crux of this plan is the institution of the military
government which reports directly to Palpatine and allows him to directly administer any sector or significant planet without having to go through
the Senate and its sector and planetary bureaucracies. This parallel system maintains the appearance of democratic participation while allowing him to
circumvent the Senate anytime his plans require. The authority of this military government depends entirely on the presence of Imperial forces to enforce
it, and this is why the loyal clones remain important to the Empire, and why it was such a pressing matter for Palpatine and his allies to gain approval for
the expansion of the military with enlisted troops. The limits of Imperial military resources and the need to proceed with political tact necessitate a "phased"
deployment of troops to every sector, beginning with the most important politically and economically, and gradually expanding to the other worlds of each
sector over the next couple of years. Although this means most planets will not immediately experience a full-scale Imperial occupation, their citizens will
begin their integration into the Imperial system by the necessity of adopting chain codes, Imperial credits, and other security devices of the Imperial system
which will be necessary for their continued participation in the interstellar economy. These changes are relatively straightforward and easy to implement
for the Empire, leaving them with the more difficult task of reunifying the galaxy's divided political landscape with the Sith had worked to create in order to
provide the pretext for the Clone Wars. The presentation of the Empire as an uninvolved party not directly associated with the Republic it emerged out of
is designed to ease acceptance by former Separatist planets, and to quell fears among former Republic loyalists that corruption within the state would lead
inevitably towards a repeat of the war. The Empire's monolithic security regime is presented as a common solution to political instability, however the clone
insurrections, Separatist holdouts, and republican resistance groups present the need for "a comprehensive strategy for galactic unification to deter dissent
and rampant self-interest." The Empire's doctrines insist that problem of "self-interest" is best solved by replacing it with widespread devotion to the state.
FURTHER ANALYSIS
Report Pending